www.gusucode.com > VC++ 自定义窗体右键或左键的声音信息-源码程序 > VC++ 自定义窗体右键或左键的声音信息-源码程序/code/WavePlayView.cpp
// WavePlayView.cpp : implementation of the CWavePlayView class // Download by http://www.NewXing.com #include "stdafx.h" #include "WavePlay.h" #include "WavePlayDoc.h" #include "WavePlayView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWavePlayView IMPLEMENT_DYNCREATE(CWavePlayView, CView) BEGIN_MESSAGE_MAP(CWavePlayView, CView) //{{AFX_MSG_MAP(CWavePlayView) ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDOWN() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWavePlayView construction/destruction CWavePlayView::CWavePlayView() { // TODO: add construction code here } CWavePlayView::~CWavePlayView() { } BOOL CWavePlayView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CWavePlayView drawing void CWavePlayView::OnDraw(CDC* pDC) { CWavePlayDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); CRect r; GetClientRect(&r); int x=r.right/3,y=r.bottom/2; pDC->TextOut(x,y,"点击鼠标左键或右键会发出丁冬的声音"); // TODO: add draw code for native data here } ///////////////////////////////////////////////////////////////////////////// // CWavePlayView diagnostics #ifdef _DEBUG void CWavePlayView::AssertValid() const { CView::AssertValid(); } void CWavePlayView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CWavePlayDoc* CWavePlayView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CWavePlayDoc))); return (CWavePlayDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CWavePlayView message handlers void CWavePlayView::OnLButtonDown(UINT nFlags, CPoint point) { m_wave.Load(IDR_WAVE1,AfxGetInstanceHandle()); m_wave.Play(); CView::OnLButtonDown(nFlags, point); } void CWavePlayView::OnRButtonDown(UINT nFlags, CPoint point) { m_wave.Load(IDR_WAVE2,AfxGetInstanceHandle()); m_wave.Play(); CView::OnRButtonDown(nFlags, point); }